Download C++ Programming for Game Developers, Module II (Textbook) by Frank Luna, Susan Nguyen PDF

By Frank Luna, Susan Nguyen

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Extra resources for C++ Programming for Game Developers, Module II (Textbook)

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3 Converting Hexadecimal to Binary In converting hex to binary, the key idea is that each hex digit can be described by exactly four binary digits. This is because it takes four binary digits to describe a decimal number in the range [0, 15], which is the decimal range a hex digit takes on ([0, F]). 2: Setting up binary placeholders for a conversion from hex to binary. We then convert each hex digit to its binary form, which is quite easy to do mentally since we only need to look at four binary digits at a time.

If the expression is true then the assertion passes; what was asserted is true. Conversely, if the expression evaluates to false then the assertion fails and a message is displayed along with a dialog box. The key fact about asserts is that they are only used in the debug version of a program. When you switch the compiler into “release mode” the assert functions are filtered out. 1 Exception Handling This is an open-ended exercise. You are to come up with some situation in which an exception could be thrown.

1 appear. As an exercise, correct the problem and verify that the assertion succeeds. 4 Summary 1. When using error codes to handle errors for every function or method we write, we have it return a value, which signifies whether the function/method executed successfully or not. If it succeeded then we return a code that signifies success. If it failed then we return a predefined value that specifies where and why the function/method failed. One of the shortcomings of error codes is that for a single function call, we end up writing much more error handling code, thereby bloating the size of the program.

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