Download Beginning Flash, Flex, and AIR development for mobile by Jermaine G. Anderson PDF

By Jermaine G. Anderson

Easily create cross-platform, standalone local functions for cellular units utilizing AIR

AIR lets you increase the wealthy, artistic, interactive media reviews for cellular functions. This easy-to-follow advisor covers every little thing you want to comprehend to create wealthy cellular functions utilizing Adobe Flash Builder. jam-packed with examples, this ebook exhibits you ways to construct functions for cellular units utilizing a mixture of ActionScript, the Flex framework and AIR. you will find how those purposes may be able to run throughout a number of cellular and capsule units, concentrating on Google Android, Apple iOS, and BlackBerry systems. Plus, hands-on directions aspect the way to leverage the original and software program positive aspects which are on hand to every a variety of equipment and platform.

  • Serves an awesome place to begin for studying to create wealthy, interactive functions for cellular devices
  • Includes hands-on examples that display easy methods to top use the range of and software program features
  • Escorts you thru cellular app notion to finishing touch with pattern code and step by step instructions
  • Discusses such themes as permitting multitouch; constructing for a number of display sizes; keeping app information; and masses more

Start development standalone cellular purposes this day with Beginning Flash, Flex, and AIR improvement for cellular Devices.

Show description

Read Online or Download Beginning Flash, Flex, and AIR development for mobile devices PDF

Best design & graphics books

Flash CS4 All-in-One For Dummies

Книга Flash CS4 All-in-One For Dummies Flash CS4 All-in-One For DummiesКниги Macromedia Flash Автор: Doug Sahlin, William B. Sanders Год издания: 2009 Формат: pdf Издат. :Wiley Publishing Страниц: 644 Размер: 13,8 ISBN: 978-0-470-38539-5 Язык: Английский0 (голосов: zero) Оценка:Ready to take your Flash abilities to the following point?

How to Cheat in Flash CS3: The art of design and animation in Adobe Flash CS3

Pissed off through the overpowering nature of Flash? are looking to wake up to hurry with this system speedy so that you can be aware of your animation? have to resolve difficulties fast to get paintings performed to time and to funds? Then 'How to Cheat in Flash' is for you! This publication isn't like the remainder since it exhibits you, step-by-step, the best way to paintings from the matter to the answer whilst growing Flash animations, from the perspective of an animator who has been commissioned to create a role and is operating to a cut-off date.

Teach yourself visually Flash CS3 Professional

Transparent, step by step display photographs prepared in two-page classes provide help to take on greater than one hundred forty Flash CS3 specialist initiatives. No long-winded factors, simply effortless, visible instructions for acting such worthy operations as developing items, symbols, and cases; controlling playback with the Timeline; including interactivity with buttons; organizing venture resources with the Library; growing animation with tweens; and including sound and video .

Windows Presentation Foundation 4.5 Cookbook

Over eighty recipes to successfully and successfully strengthen wealthy home windows patron purposes at the home windows platform packed with illustrations, diagrams, and suggestions with transparent step by step directions and actual international examples achieve a powerful beginning of WPF gains and styles Leverage the MVVM trend to construct decoupled, maintainable apps intimately home windows Presentation starting place (WPF) offers builders with a unified programming version for construction wealthy home windows clever customer person stories that include UI, media, and records.

Additional info for Beginning Flash, Flex, and AIR development for mobile devices

Sample text

HelloWorldAppHome is supplied as the first argument, and a data object dObj is supplied as the second argument. This method will normally be invoked by user input, like a button call. The data object supplied can be retrieved on the data property of the next view. Thus, using pushView(), data can also be passed between views as the user navigates around the application. When new views are added to an application, they are stacked, like an endless deck of cards. The popView() and popToFirstView() methods allow the user to navigate back through a series of screens.

Key Concepts You need to grasp a number of important key concepts when programming with AS3; these will stand you in good stead for the rest of this book. Here you’ll take a look at some of these concepts. Classes, Objects, and Instances A class is what gives an object its properties and the features by which an object accomplishes particular tasks through its methods and functions. A class is essentially a blueprint for an object. as fi le extension. A class is defi ned by the class keyword, followed by the name of the class, which should start with a capital letter.

This will display an image on the tab (Figure 1-11). [CDATA[ private var dObj:Object = {name:”Jermaine G. SecondTabView” firstViewData=”{dObj}”/> The Action Bar Component The action bar is the visual header that appears by default at the top of a view in a Flex mobile application. This header has space for three distinct content areas, including a central area designated for a view title. To the left of the title content is an area designated for navigational content, represented in MXML by the tag, and to the right is an area designated for actionable content, represented by the tag.

Download PDF sample

Rated 4.98 of 5 – based on 29 votes