Download AI Techniques for Game Programming (The Premier Press Game by Mat Buckland PDF

By Mat Buckland

"AI suggestions for online game Programming" takes the tough themes of genetic algorithms and neural networks and explains them in undeniable English. long past are the tortuous mathematic equations and summary examples to be present in different books. every one bankruptcy takes readers throughout the conception a step at a time, explaining sincerely how they could comprise each one method into their very own video games. After a whirlwind travel of home windows programming, readers will find out how to use genetic algorithms for optimization, path-finding, and evolving keep watch over sequences for his or her video game brokers. insurance of neural community fundamentals speedy advances to evolving neural movement controllers for his or her online game brokers and employing neural networks to problem avoidance and map exploration. Backpropagation and trend acceptance is usually defined. by way of the tip of the ebook, readers will understand how to coach a community to acknowledge mouse gestures and the way to take advantage of cutting-edge strategies for growing neural networks with dynamic topologies.

Show description

Read or Download AI Techniques for Game Programming (The Premier Press Game Development Series) PDF

Similar programming books

HTML5 and CSS3: Develop with Tomorrow's Standards Today (Pragmatic Programmers)

HTML5 and CSS3 are the way forward for internet improvement, yet you don't need to wait to begin utilizing them. although the specification continues to be in improvement, many glossy browsers and cellular units already aid HTML5 and CSS3. This ebook will get you on top of things at the new HTML5 parts and CSS3 beneficial properties you should use at once, and backwards appropriate recommendations make sure that you don't depart clients of older browsers behind.

This publication will get you got to work with many helpful new gains of HTML5 and CSS3 instantaneously. long gone are the times of including extra markup simply to variety a button otherwise or stripe tables. You'll discover ways to use HTML5's new markup to create higher constitution in your content material and higher interfaces on your types, leading to purifier, easier-to-read code that may be understood by way of either people and programs.

You'll the right way to embed audio, video, and vector pix into your pages with no utilizing Flash. You'll see how net sockets, client-side garage, offline caching, and cross-document messaging can ease the discomfort of recent internet improvement. And you'll realize how basic CSS3 makes it to type sections of your web page. in the course of the e-book, you'll methods to atone for events the place your clients can't make the most of HTML5 and CSS3 but, constructing suggestions which are backwards suitable and accessible.

You'll locate what you would like speedy with this book's modular constitution, and get hands-on with an instructional undertaking for every new HTML5 and CSS3 characteristic coated. "Falling Back" sections enable you to create options for older browsers, and "The Future" sections on the finish of every bankruptcy get you interested by the probabilities whilst HTML5 and CSS3 achieve common adoption. prepare for the future---in truth, it's the following already.

MCSE Training Kit Microsoft Windows 2000: Network Infrastructure Administration

So much of Microsoft's education kits are pretty well an analogous thing:while they don't seem to be a "one-book cease" for the MCSE candidate, they arewell-written introductions to the fundamental recommendations. This strategyworked good a number of years in the past, while the MCSEs first got here out. regrettably, Microsoft has been ramping up the complexity of itstests gradually, and the home windows 2000 assessments are aimed toward professionalswho have no less than three hundred and sixty five days of networking W2K below their belts - whichmeans that easy concept-based education equipment simply will not minimize itanymore.

New Trends in Software Methodologies, Tools and Techniques: Proceedings of the Fourth Sometw 05

Software program is the basic enabler for the hot financial system and technological know-how. It creates new markets and new instructions for a extra trustworthy, versatile, and strong society. It empowers the exploration of our international in ever extra intensity. notwithstanding, software program usually falls brief in the back of our expectancies. present software program methodologies, instruments, and methods stay dear and never but trustworthy for a hugely changeable and evolutionary marketplace.

Softwareentwicklung in C

Dieses Buch bietet sowohl eine anwendungsorientierte Einführung in die Programmiersprache C als auch eine moderne, strukturierte Herangehensweise an die Softwareentwicklung. Zahlreiche Beispiele werden zur Erläuterung angeführt, und der Weg von der Idee bis zur fertigen software program wird detailgenau mit allen Designentscheidungen erklärt.

Extra info for AI Techniques for Game Programming (The Premier Press Game Development Series)

Example text

Well, that’s what DispatchMessage is for. Remember a few pages back when you were registering the Windows class, and you had to fill in the lpfnWndProc field with a function pointer to a Windows Procedure? Well, that function—which was named WindowProc—is a callback function to which DispatchMessage sends the message. WindowProc then handles that message in whatever way you see fit. For example, if the user presses a key, the message pump puts a WM_KEYDOWN message in the queue, and WindowProc then performs the necessary function for that key press.

You’ve come a long way in just a few pages, and there’s only one more thing to learn before you’ve got the basics of creating a Windows application under your belt: the Windows procedure. A Windows procedure is defined like this LRESULT CALLBACK WindowProc( HWND hwnd; //handle to window UINT uMsg; //the message identifier WPARAM wParam; //first message LPARAM lParam; //second message }; Team LRN 25 26 1. In the Beginning, There Was a Word is a type defined for the return value of a Windows procedure.

No longer do they want their computer-controlled game characters blindly stumbling around trying to find paths that don’t exist, getting stuck in corners, dropping resources where they shouldn’t, and bumping into trees. Games players want a lot more from their games. They want to see believable, intelligent behavior from their computergenerated opponents (and allies). For these reasons, I firmly believe the development of AI is going to take off in a big way in the next few years. Games like Black & White and Halo have wooed us with their AI, and games players are screaming for more of the same.

Download PDF sample

Rated 4.17 of 5 – based on 22 votes