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1. Dynamic data structures, on the other hand, are more difficult to program. They are needed by programs that must manipulate data that changes in size, such as editors, compilers, and database programs. Some of the more common structures that are in this category include dynamic lists and strings, dynamic arrays, stacks, queues, graphs, and binary trees. To construct structures that can grow and shrink during the course of a program, we must make use of dynamic allocation and pointers. When building dynamic structures, we need to keep track of the memory that we are allocating using the built-in functions that QuickC provides such as alloc, malloc, realloc, and free.

But before we begin designing data structures, let's discuss what we mean by the terms static and dynamic structures. Static data structures are the easiest type of structures to design and program. Some common structures which you're probably familiar with in this category are constant strings, arrays, tables, and lists. Of course, once they are defined in a program, static structures never change. In QuickC we can easily create static data structures using built-in features such as arrays and structures.

That's about all we need to know to access the command line arguments. Let's write a simple program to display the command line arguments. Here is the program: #include < s t d i o . h> main(int arge, char *argv[]) { int i; printf ("\nProgram name: %s", *argv); printf("\nThe number of arguments is: %d", arge) ; for (i = arge - 1; i > 0; i—) p r i n t f ("\nArgument %d i s : %s", a r g e - i , *++argv) ; } Since argv is actually an array of pointers to character strings, we can step through the array by using the standard C notation ++argv.

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