Download ActionScript for Flash MX: The Definitive Guide, Second by Colin Moock PDF

By Colin Moock

Up-to-date to hide Flash MX, the latest model of Macromedia Flash, ActionScript for Flash MX: The Definitive consultant , moment version is the single booklet no severe Flash developer could be with no. writer Colin Moock, some of the most universally revered builders within the Flash neighborhood, has further hundreds and hundreds of latest code examples to teach new Flash MX recommendations within the actual global: find out how to draw circles, keep information to disk, convert arrays to onscreen tables, create reusable parts, and preload variables, XML, and sounds. The book's language reference by myself has approximately doubled from the 1st version, with greater than 250 new periods, items, tools, and homes. you can find exhaustive assurance of dozens of undocumented, under-documented, and mis-documented gains. besides the recent fabric, Colin Moock has meticulously revised the total textual content to comply to Flash MX best-coding practices. From sending information among video clips to making getter/setter homes, the hot variation of this ebook demystifies the often-confusing new gains of Flash MX, giving builders easy accessibility to its robust new features.

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Extra info for ActionScript for Flash MX: The Definitive Guide, Second Edition

Example text

Var firstName = "your name here"; In each of those statements, you created a variable and assigned a value to it. "); These statements use the trace( ) command. You've already seen the effect of that command—it caused Flash to display your text in the Output window. In the third line, Flash displayed the value of the variable message. In the last line, Flash also converted the variable firstName to its value (whatever you entered as your name) and stuck that into the sentence after the words "Hi there,".

Figure 1-8. Code on frame 1 That takes care of the code for the Question 1 buttons. Let's move on to the Question 2 buttons. They work exactly like the Question 1 buttons, but they must record the user's selection for Question 2 instead of Question 1, and they must display the quiz-end screen, not the next question. Happily, we can reuse the existing buttons in our movie. We must change only the event handler functions that run when the buttons are pressed. To redefine the event handlers for the Question 2 buttons, follow these steps: 1.

To the variable named message. " becomes the value of message. Finally, the semicolon (;) tells the interpreter that we're finished with our first statement. Line two is pretty much the same as line one: var firstName = "your name here"; It assigns the text string you typed in place of your name here to the variable firstName. A semicolon ends our second statement. "); The keyword trace tells the interpreter to display some text in the Output window. We pass the text to be displayed as an argument.

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